Total War Attila Vandals

понедельник 11 маяadmin

Jan 24, 2015  IGN's Total War: Attila complete strategy guide and walkthrough will lead you through every step of Total War: Attila from the title screen to the final.

Welcome to!A subreddit for all of those who love the Total War series. I understand it's flaws and why quite a few people dislike it but to me the games pro's far outweigh it's cons. Despite poor optimization the game looks gorgeous, and to me it stands even above the classics of Rome & Medieval 2. For those interested here are some of the reasons I love the game so much.The Complexity - The more I watch videos on Thrones Of Britannia the less interested I become, & not because it doesn't look enjoyable but because it's so streamlined. One of my favorite parts about Attila is the fact that it doesn't hold your hand.

There's so much to worry about every turn from sanitation to food, to religion, to public order, to even managing the loyalty of your family. I actually like having to go through a ton of different menus to check on different aspects of my empire, it makes me feel like there is more to do. I understand that for some people the complexity and the number of things you have to manage is the reason Attila is not appealing to them but for me it makes my experience so much more rewarding.The Setting - I have always enjoyed studying about late antiquity.

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It's so fascinating to see how Rome went from being a super power to being subdued. It was a time of betrayals, subterfuge, wars, and desolations. To the people of the time it truely did feel like the end of the world. The setting alone wouldn't have done much for me if CA hadn't done such a wonderful job of capturing the time periods tone with Attila but luckily they did, & that's one of the reasons I'm still playing today.I actually care about my family - I think we all agree that Shogun 2 and Rome 2 are fun games but the problem for me in both games is I never cared about the fate ofbmy generals or factions main family. To me if they died in battle it was sad but everyone could be replaced. Iannis xenakis rapidshare free. In Shogun it was due to the fact that your campaign only lasted for a short amount of time so your family never could develop, and in Rome 2 the family tree was completely absent.

For me at least both games didn't suck me into their historical settings as much due to this. Attila on the other hand was wonderful in this regard. I remember one of the generals I adopted to my family had an illigitmate child & for fun I made him my faction heir. Throughout my campaign I gradually turned him into my best general and by the end of my campaign he was crowned emperor. I ended up caring about him so much that I would swap him out of his own army with a subject who had low loyalty when his army became trapped in a seige and doomed to die. It became a nice way to knock out two birds with one stone. On one hand my faction heir stays alive and on the other a subject with 5 or lower loyalty died.The Difficulty - I had only completed one campaign so far (WRE) and so going into my second I expected the game to be more easy.

I started playing as the Vandals and up to the point where I settled in Carthage my campaign was a breeze. Quickly after however I realized it wasn't going to be smooth sailing the rest of the way. Factors such as how long it takes to convert eastern settelments to barbarian ones really restricted my decisions, and the fact that my family tree was so small made me extremely cautious with how many generals I appoint.

I'm currently at war with several eastern factions as well as the ERE who have both challenged me to think about my decisions more. That's the wonderful things about Attila though whether your trying to navigate the world as a small kingdom/horde, or your trying to hold together your massive empire the game always finds new ways to challenge you.As I said at the beginning I know quite a few of you probably are going to disagree with me for various reasons that are completely subjective or even ones I can't even argue against such as the unit rosters lack of variety or the games optimization but that's ok. In the end that's the wonderful thing about Total War there's a game for everyone. It's more than just fluff. I honestly believe a focus on unit 'diversity' actively hurts historical Total War games, especially now that we have Warhammer which no historical TW can compete with.

But just in general.I think people put too much emphasis on unit variety in this franchise. Its nice and all but the reality is that for the most part it’s just roster bloat. This is especially apparent in Rome 2 where you have dozens of factions but every unit is a minor variation of each other with crazy ass names like Super Secret Sacred Oath Band Elite Guard 9000.

It’s also impossible to balance for multiplayer and inevitably ends up creating metas where the majority of factions never see any action. The cult of “unit variety” has gotten to the point where people are throwing hissy fits because Tomb Kings is missing one or two units and is unreasonable.Not speaking for anyone else, but I much prefer the sleek and to the point roster of Shogun 2 than the absolutely absurd and bloated rosters of Rome II.

Why does every faction have five or six different kinds of spear men? In Shogun 2 you had ashigaru and samurai units separated by cost and effectiveness, and then you had more special “hero” units that are cost prohibitive or limited in how many you can recruit. It’s easy to understand and intuitive. Is it a bit plain? The unit variety in historical TWs at least has always been rather superficial. In the end you’re just directing a bunch of miniscule indistinguishable units from above and won’t even notice the graphics 99% of the time when you’re playing the game.Even with the historical purists, there’s going to be significant overlap with players who got into TW with WH, and if all they see is a less diverse TW, manty of them are bound to be disappointed. Real history cannot compete in faction variety with vampire nobles, giant dinosaurs, bat bombers, ogres, beastmen, gryphon warriors, steampunk dwarves, rat hordes, and tomb guardians.

If you were to put a samurai, knight, Spartan warrior, Mohawk warrior, and musketeer next to each other, they would still have less variety and differences between them than just two measly Warhammer factions. There’s no way a historical TW could ever stand up to WH in terms of unit variety. Imho, the unit variety boat has sailed in the fantasy direction which was its logical conclusion.

CA needs to do more to differentiate their historical games from fantasy games rather than go one on one in the “diversity” department. Focus on other aspects of the game like historical atmosphere, polish, balance and strategic depth which are easier to accomplish with “samey” unit factions. Give me a game that just “works” like Shogun 2 and I’ll be good. Put away the reskinned clone armies in Empire and Rome 2.

Those are for mods, which frankly do a better job anyway. I completely agree that people miss how Shogun's minimalist roster was a strength and contributed to how refined the game feels. I also agree that Rome faction diversity is pretty lame.But that doesn't mean there's no room for faction variety. That's kind of the point of Rome. You have the Legions going up against a wide variety of different military traditions and different styles, and there's no reason that can't be executed well. Yeah you'll never hit the heights of balance that Shogun 2 has, but using your legions differently to fight horse archers on one front, hoplites on another and gallic hordes on a third is value all its own.

It doesn't need to compete with fantasy, there's more room on the spectrum than just 'max variety' and 'min variety.' The issue, I think, is with factions. People screech about wanting every faction playable. Of course they would also screech if CA had factions be basically copy pastes of one another. So you get 60 kinds of spear levies.

You also need the engine to back it up, where Gallic greatsword warriors feel different than hoplites feel different than legionaires, rather than it just being different versions of 'put your most expensive unit in the middle.' You also probably need restrictions to prevent all elite doomstacks. But that doesn't mean there's no room for faction variety. That's kind of the point of Rome. You have the Legions going up against a wide variety of different military traditions and different styles, and there's no reason that can't be executed well.

Yeah you'll never hit the heights of balance that Shogun 2 has, but using your legions differently to fight horse archers on one front, hoplites on another and gallic hordes on a third is value all its own. It doesn't need to compete with fantasy, there's more room on the spectrum than just 'max variety' and 'min variety.' Arguably speaking, this was what CA was going for with Attila, and which I believe succeeded to a greater extent than Rome 2. Yeah there's a reason why feudal European warfare became dominated by the armored knight, to the extent that the political and economic system was structured around being able to support and field large numbers of well-trained heavy cavalry. Until we started to see gunpowder hit the field, cavalry was incredibly powerful. Sure you have a few exceptions here and there like Agincourt or a couple examples of pikemen defeating cavalry, but generally speaking European history post-Rome to pre-gunpowder saw cavalry heavy armies dominate those which couldn't field much cavalry. If you played Rome 1, it was actually kind of like that - there were fewer factions but the differences were larger.

Interestingly enough, the 'true to life' historical mods often have unit rosters closer to what you describe, with units being mostly the same with differences based on known doctrine.I suspect half the problem is really just CA's approach to battle systems. Ever since the switch from 1HP units with damage being balanced around armor to the HP blob, range units are much less effective and blobs don't die off until they get to low HP. You're basically incentivized to go with heavy swordsmen just because they're the most efficient unit.It would be pretty interesting if they did something similar to what Paradox games do, in that the base unit is the same across factions, but you can make slight alterations by either researching doctrines or equipping them a certain way. That way, you can choose how you want them to be different as opposed to seemingly arbitrary stat changes. I agree with this to an extent.

But a realistic army in many historical settings would be made up of 90%+ a single type of unit that combined all the infantry units.Everyone has a spear. The first few ranks might be heavily armored with the rest being relatively lightly armored. Non spears would be sidearms with the armored guys having swords/axes or maybe hammers/maces while the others might only have daggers.But let’s be honest, that does not make for interesting or fun gameplay at all.What do you mean by Shogun 2’s approach?

Because companies of samurai armed with only katanas or battlefield ninja is just as silly as anything in Rome 2. I totally agree. On rome 2, all i did was spamming armored legions and preatorian guards 2 ranged units and optional 2 cavs and thats it. I didnt cared about any other units, spears or anything and eventually i conquered whole map.In Attila entire thing was different for me, with my hunnic fetish in history i wanted to play as huns but not a huge fan of horse archers, so what i did was 5 spear units, 5 horse archer units and rest is bosphoran infantry in most of my armies. Honestly it differed so much from battle to battle that i had to create different armies such as mostly supportive artilery army, horse archer based army etc.

But i couldnt destroy all with one thing. I believe Attila feels much harder and darker than rome. Which makes it special after all.

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